Sakuya Tachibana / Kamen Rider Garren (
triggerhappytraitor) wrote2016-03-31 12:29 pm
Entry tags:
WoD AU information
Reference 1 | Reference 2
Nature: Martyr
When matters are so terrible that only the greatest sacrifice can hope to achieve anything, you're there, ready to make that sacrifice. You'll give of yourself to make things better and to save others, without ever a single thought to your own welfare. Discomfort, pain, and even possible death don't dissuade you from trying to make a better world, and from trying to lighten the loads of others. Regain Willpower whenever you manage to sacrifice yourself in a real positive way to benefit someone else.
Your Strength is Sacrifice. With your devotion to others, you make a better world. You give others opportunities by giving up your own.
This same Self-Deprecation leads you into trouble. You need to develop a sense of your own worth, not just by giving up of yourself. If unchecked, you'll give, give, give until you're consumed by others' needs.
Caregiver
Since the world is so dangerous and hurtful, you've taken it upon yourself to look out for others' welfare. Perhaps you were once hurt, or you've seen too much suffering. Either way, you never want anyone to have to endure that pain again. You give of yourself to help others, and you mollify pan, take up others' problems, and lend a caring shoulder to those in need. Regain Willpower whenever you protect or nurture someone else.
Your Compassion is your Strength. Your willingness to share makes a community, so that everyone can draw strength from one another. Even though you can't help everyone, you make a read difference for the few that you do encounter.
Your Weakness is Smothering. Although you really want to help others, sometimes the best help is to let them take their knocks and overcome their own problems. Unless you learn to let go, you'll keep your charges from making their own meaningful accomplishments, successes, and failures.
Demeanor: Crusader
Driven by a higher purpose -- faith in science, strong morality, a scientific ideal, even religious faith -- you strive for a better world. The Technocracy was created to alleviate suffering, uncover wonders and eradicate the supernatural. As a member of that Union, you're essentially a soldier in an army of change. Hold your banner high, whether you're a research scientist, a facilitator or a literal solider, and carry it to greatness. The future depends on you! Regain Willpower when you do something great in the name of your higher cause. As a player, you must define what that cause is before the game begins, then support it throughout the chronicle... even when it causes you grief. A Crusader's beliefs are not bound by convenience.
Your Zeal is admirable. Under the worst of circumstances, it propels you through trials and obstacles that might stop a lesser agent cold.
Unfortunately, that zeal can turn to Fanaticism, which can make you ineffective, even dangerous. A MiB who shoots every sorcerer in sight is not only wasting opportunities and potential allies, he's making unnecessary enemies. To truly Ascend, you'll need to temper your resolve with reason.
Virtue: Justice
Wrongs cannot go unpunished. This is the central tenet of the just, who believe that protecting the innocent and confronting inequity is the responsibility of every decent person, even in the face of great personal danger. The just believe that evil cannot prosper so long as one good person strives to do what is right, regardless of the consequences.
Your character regains all spent Willpower points whenever he does the right thing at risk of personal loss or setback. The "right thing" can be defined by the letter or spirit of a particular code of conduct, whether it be the United States penal code or a biblical Commandment.
Your character regains all spent Willpower points whenever he does the right thing at risk of personal loss or setback. The "right thing" can be defined by the letter or spirit of a particular code of conduct, whether it be the United States penal code or a biblical Commandment.
Vice: Envy
An envious person is never satisfied with what she has. No matter her wealth, status or accomplishments, there is always someone else who seems to have more, and it's coveted. Envious characters are never secure or content with their place in life. They always measure themselves against their rivals and look for ways to get what they deserve. They might be considered paranoid or just consumed by a self-loathing that they project onto others.
Your character regains one Willpower point whenever she gains something important from a rival or has a hand in harming that rival's well-being.
Your character regains one Willpower point whenever she gains something important from a rival or has a hand in harming that rival's well-being.
Attributes:
Mental:
Physical:
Social:
Intelligence (4/5)
Wits: (1/5)
Resolve: (4/5)
Wits: (1/5)
Resolve: (4/5)
Physical:
Strength (1/5)
Dexterity (4/5)
Stamina (4/5)
Dexterity (4/5)
Stamina (4/5)
Social:
Presence (3/5)
Manipulation (1/5)
Composure (3/5)
Manipulation (1/5)
Composure (3/5)
Skills:
Mental:
Physical:
Social:
Path: Obrimos
Academics (4/5)
Computer (3/5)
Crafts (4/5)
Investigation (1/5)
Medicine (1/5)
Occult (3/5) (Much information is just a little bit wrong...)
Politics (2/5) (Limited to BOARD personnel)
Science (4/5)
Computer (3/5)
Crafts (4/5)
Investigation (1/5)
Medicine (1/5)
Occult (3/5) (Much information is just a little bit wrong...)
Politics (2/5) (Limited to BOARD personnel)
Science (4/5)
Physical:
Athletics (3/5)
Brawl (2/5)
Drive (4/5)
Firearms (5/5)
Larceny (1/5)
Stealth (1/5)
Survival (1/5)
Weaponry (2/5)
Brawl (2/5)
Drive (4/5)
Firearms (5/5)
Larceny (1/5)
Stealth (1/5)
Survival (1/5)
Weaponry (2/5)
Social:
Animal Ken (1/5)
Empathy (4/5)
Expression (1/5)
Intimidation (2/5)
Persuasion (1/5)
Socialize (1/5)
Streetwise (2/5)
Subterfuge (0/5)
Empathy (4/5)
Expression (1/5)
Intimidation (2/5)
Persuasion (1/5)
Socialize (1/5)
Streetwise (2/5)
Subterfuge (0/5)
Path: Obrimos
